Pre-demo update 2


The end of August is here and with it demo knocks on door. Trailer is ready and uploaded on youtube with publication time set to 7:30 GMT September 1st. This test build is meant to verify, that some of deployment script changes didn't break anything. Also I changed how game files are packaged so updates on steam should be optimised. Changes in game are mostly cosmetic, only exceptions are disabled gate connection between Bowl of Dust and Aurora Sector and rebalanced mob presence in start map.

This new build contains these new game updates, history of all project changes is available on my discord server in changelog channel for Wild Wild Space:

  • Fixed animation logic error in StarGate
  • Fixed assets material and its instances not using grid texture
  • Disabled gate connection between Bowl of Dust and Aurora Sector for demo
  • Removed Bounty Hunter from start map and decreased ratio of Harassers
  • Updated quests to not be available for mobs and asteroids not encounterable in demo
  • Changed description in QuestTracking from Quests to Contracts
  • Added popup texts to some quest's tasks
  • Updated price and credits display with readable currency symbol
  • Updated TitleText widget to have same ratio of outline size to font size as other stylised texts
  • Added image/animation frame to ItemWithAction widget and required assets
  • Updated ButtonAction widget to properly show texture when disabled
  • Updated active quest screen to tell player when there aren't deliverable items
  • Fixed holographic projection displays other than selected item on widget screen entry
  • Item action screen resets its entered number when returning to same widget screen
  • Updated JumpGates to look rusty when visual is set to derelict state

In few hours demo will be out, until then I have some changes I would like to include in first demo build.

Files

wild-wild-space-windows-test.zip 337 MB
Version 0.8.0.389 48 days ago
wild-wild-space-linux-test.zip 208 MB
Version 0.8.0.389 48 days ago

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