Visual Content Update


This delayed update is mostly about visual changes in asteroid field and nebulas across testing (and future full release) levels. And I also fixed bug preventing spawning of asteroids in asteroid fields in testing levels. I added visuals to another two mobs and two weapon effects. There are some functional changes in background but nothing that would affect demo version.

And that is basically all for this devlog. The reason for this update being delayed by week is that the development again starts feeling really taxing and I had to take one week break. It's shame that I can't place link to itch.io from Steam, but at least I can place link from itch to Steam. So if you prefer Steam you can wishlist Celestial Drift here https://store.steampowered.com/app/3962320?utm_source=itch.

This new build contains these new game updates, history of all project changes is available on my discord server (https://discord.gg/4x8489reYV) in changelog channel for Celestial Drift:

  • Added missing asteroid fields in levels and set all asteroid fields to correct set of minerals in each level
  • Set colors for nebulas and asteroid fields
  • Fixed asteroids stopped spawning in asteroid field
  • Added visuals to Seraphim mob
  • Charged clouds are now not damaging mobs
  • Implemented trigger volume in Polaris sector to damage player ship in synchronization with pulsar rotation
  • Added simple animation to old jumpgates to convey connection unreliability to player
  • Added visuals to Dark Soul mob
  • Added visuals to Dark Energy weapon effect
  • Added and prepared widget for whole galaxy map
  • Added visuals to RailGun weapon effect
  • Added sound FX to railgun
  • Assigned railgun effect and damage to mobs
  • Assigned correct NPCs to stations
  • Added posibility to have generic quest images
  • Station info in Overview screen now shows current station's icon

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