Name Change and Art Update
Last time I had some communication problems with illustrator I originally picked. So I decided to contact a different one. Initially all looked good. When I gave him expected deadline, he apologised, that he couldn't promise to be able to finish work in time. At least we didn't waste each others time. So I decided to send emails with expected deadline to all artists I preselected to see who will respond faster with ability to meet the deadline. A couple hours later I received answer, then we agreed on conditions and she made great job.
However during artwork preparation I "accidentally" discovered that there is another game with same name as mine. Another Wild Wild Space Demo was released two years and two months ago. Which is maybe few weeks or days after I started working on my game. I was a little sad, but I changed name of the game to Celestial Drift. At least, fortunately, I found the other game before capsule art was finished. Next time I will name my next game when I order capsule art to finish Steam page.
So now I uploaded capsule arts to steam and next I need to upload some screenshots and "only" finish descriptions. Also cover image here on itch.io is her work (I only cropped it and scaled it to recommended dimensions) same as new logo in game. I added uploading of demo and full versions to Steam to the deployment script.
I added map drafts and minimaps of each available level to game. Also I added classes of all missing mobs and I started working on first of them. Singleplayer in test version of game from now has maps that will be in full release (for testing I will add wormholes to each of maps), yet those maps are currently empty.
This new build contains these new game updates, history of all project changes is available on my discord server (https://discord.gg/4x8489reYV) in changelog channel for Celestial Drift:
- Added map drafts
- Fixed bug when newly accepted contract doesn't show in overview screen
- Changed location description in minimap from LOC to GRID
- Disabled Nanite and Virtual shadows
- Added new empty maps to release version of persistent map
- Added new minimaps
- Changed zooming function to move with camera instead of changing field of view (background now won't be zoomed)
- Prepared character classes for remaining mobs
- Extended mob id enums for new mobs
- Extended Mobs datatable with placeholder entries for new mobs
- Extended WeaponsEffects datatable, ClassDamage and WeaponEffects enums for new weapons
- Changed name of game in hopefully all relevant places. Commit messages will remain with WildWildSpace tag
- Added saved player delete confirmation
- Removed default opening of management screen on player login/load
- Fixed incorrect calculation of player spawning in level
- Modified pulsar visuals
- Added animation logic to BossEzekiel mob
- Singleplayer button now opens release map in test and develop build versions
- Added new game logo instead of plain name of game
- Fixed containers not showing up on game start
- Fixed PlayerCameraman not starting on the same place as PlayerCharacter
Now when I have prepared empty maps and their sketches I can fill them up with environmental content and effects. Also because I have all required art for the steam page I will finish it and submit it for review this week. Then what is basically missing for full release are contracts, visuals for 17 mobs, visual and audio effects for four weapon/damage types and minor improvements and hopefully near zero bug fixes. If it goes well, I could have new trailer by the end of year.
Files
Get Celestial Drift
Celestial Drift
Hop into your spaceship, solo or online, shoot enemies, loot them, loot asteroids, sell loot and buy what you need.
| Status | In development |
| Author | Anubis' Development Corner |
| Genre | Action, Role Playing |
| Tags | Space, Unreal Engine |
| Languages | English |
More posts
- UI Updates, action bar bug fix28 days ago
- Post-demo update49 days ago
- Demo Update85 days ago
- Pre-demo update 286 days ago
- Pre-demo update99 days ago
- Content update #3 - Items, Contracts, Stations inventoriesAug 03, 2025
- Content update #2 - Weapons, Ships, Drone CollectiveJun 29, 2025
- Content update #1 - Audio, Boss, Minions, CrystalsMay 27, 2025
- Post stress test updateMay 12, 2025
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